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	<title>MuddyHorse Farm and Tech &#187; fantasy</title>
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		<title>The Power of Naming</title>
		<link>http://blog.muddyhorse.com/2008/07/the-power-of-naming/</link>
		<comments>http://blog.muddyhorse.com/2008/07/the-power-of-naming/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 19:54:03 +0000</pubDate>
		<dc:creator>pforhan</dc:creator>
				<category><![CDATA[Family]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[fairy-tales]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[naming]]></category>
		<category><![CDATA[tenth-kingdom]]></category>

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		<description><![CDATA[Often, in literature, movies, or games, I've come across the concept that giving a name to something gives you control over that thing.  Does that apply to real life?]]></description>
			<content:encoded><![CDATA[<p>How often have you read a story where the way to defeat an enemy is to know its name?  Or seen a movie where the discovery of a name leads to control over the named object?  Some examples in popular culture:</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Rumpelstiltskin">Rumpelstiltskin</a> would be the prime example here.  By learning the name, and speaking it to the creature, the miller&#8217;s daughter got out of the bargain she had made (to be able to spin straw into gold, she had to give up her firstborn).</li>
<li>In <a href="http://en.wikipedia.org/wiki/The_Tenth_Kingdom">The Tenth Kingdom</a>, the <a href="http://www.imdb.com/character/ch0021785/">blind woodsman</a> would only release his prisoner and give the heroes his magic axe if they could guess his name.  (Luckily, he kept it in his hat.)<a href="http://www.imdb.com/character/ch0021785/"><br />
</a></li>
<li>The undoing of the <a href="http://en.wikipedia.org/wiki/The_Horned_King">Horned King</a> in The Book of Three by Lloyd Alexander was the speaking of his name.</li>
<li>In <a href="http://en.wikipedia.org/wiki/Aidyn_Chronicles:_The_First_Mage">Aidyn Chronicles</a> for the Nintendo64, the main character Alaron lacks a True Name, which binds his body and soul together.  Without it, he is incomplete.<a href="http://en.wikipedia.org/wiki/Aidyn_Chronicles:_The_First_Mage"><br />
</a></li>
</ul>
<p>The question is, does any of this apply to the real world?</p>
<p>It was, in fact, in my playing of Aidyn Chronicles that I first became cognizant of this whole business.  In it, there is a discipline of magic called Naming set in contrast to the more familiar Elemental (fire, air, earth, water) magic.  At the time, I thought, &#8220;What&#8217;s the big deal?  Is having a name and giving a name so important?&#8221;  This was 2001.</p>
<p>Flash forward to 2007.  I have a daughter now, and she&#8217;s struggling to learn everything in the world.  She will eat up new words and start using them immediately.  She feels every word brings her more power.</p>
<p>Well, knowledge is power, names are knowledge, and therefore names are power.  So I guess it makes a bit of sense.  You can know about something.  But this is not just knowing something, it is naming that something.  If you know enough about a thing, you can name it, categorize it, relegate it.  Give a name to your fear, the saying goes.</p>
<p>I suspect naming can have broader powers too&#8230; a way of setting the stage for a debate, for example.  If you coin a product name, a movment, a philosophy, or anything, you may well be determining the ultimate fate of that thing.  At the very least, you&#8217;re doing a bit of mind control by making a popular name that everyone speaks.</p>
<p>Wikipedia has a bit more discussion in this vein, under the <a href="http://en.wikipedia.org/wiki/True_name">True Name</a> topic.</p>
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